Crocal

Crocal Traits

 * Ability Score Improvement: Your Strength score increases by 2.
 * Bite: You may use an unarmed strike that deals 1d6 piercing damage as long as you are less than 5 feet away.
 * Claws: You may use an unarmed strike that deals 1d4 + your Strength modifier slashing damage.
 * Age: Crocal reach maturity at age 5 and live less than 30.
 * Size: Crocal reach heights between 5 to 7 feet tall. Regardless you size is Medium.
 * Speed: Your base walking speed is 30 feet.
 *  Languages: You can speak, read, and write in Drake and Common.

River Crocal

 * Ability Score Improvement: Your Dexterity score increases by 1.
 * Speed: Your base walking speed is 25 feet.
 * Natural Swimmer: Your base swimming speed is 40 feet.
 * Hold Breath: You can hold your breath up to 1 hour at a time.

Rough Hide Crocal

 * Ability Score Improvement: Your Constitution score increases by 1.
 * Natural Armor: While not wearing armor, your AC is equal to 10 + your Constitution modifier + your Dexterity modifier
 * Survival Instinct: You have a proficiency in Survival.

Background
Crocals are Born of Sin, living among the marshes deep inside the Farlands and far from civilization. They come from tribes, savage in their ways and worshiping those of Sin. Their culture is based upon on natural selection, that the only the strong will survive.

Appearance
Crocals are reptilian humanoids, their entire physique resembling crocodiles. Covered in scales ranging between greens and blues, they strike fear into others of Sin with their strikingly bright eyes of yellows, reds, and greens.

Alignment
Crocals are chaotic in some sort of way, forged from their savage culture of natural selection and are less willing to follow the rules of civilization.