Soot-Bird

Hit Points

 * Hit Die: 1d8
 * Hit Points at First Level: 8 + Your Constitution modifier
 * Hit Points at Higher Levels: 1d8 + your Constitution modifier

Proficiency

 * Armor: Light
 * Weapons: Simple
 * Tools: Flint & Tinder,
 * Saving Throws: Constitution & Wisdom
 * Skills: Choose 3 out of Animal Handling, Insight, Intimidation, Investigation, Medicine, Nature, Perception, Survival

Equipment

 * Leather
 * Fire Paper
 * A short sword
 * A Dagger
 * A pouch of Fire Honey

Phoenix Ally
At 1st level, you have a Small phoenix as your ally. Is AC is equal to 10 + your Constitution modifier, its maximum hit points is equal to yours halved (rounded up) and it has is own initiative bonus equal to yours, but it cannot do anything unless you command it to. It has a talon attack that deals 1d6 slashing damage and whenever this Ally should die, it will explode and have all creatures in a 10 foot radius make a DC 14 Dexterity saving throw. If failed, they take 1d6 fire damage. Once dead, it will come back to life after 1 day has passed.

Spell Casting Ability
At 1st level, you choose cantrips and spells from the Sorcerer spell list.

Wisdom is your spell casting ability.

Your spell save dc is equal to 8 + your Wisdom modifier + your proficiency bonus.

Soot Blast
At 2nd level, you may use a 1st level spell slot to cast a ranged attack spell of 60 feet. It deals 1d6 + your proficiency bonus fire damage.

Soot-Bird Archetype
At 3rd level, choose an archetype:
 * Way of The Phoenix
 * Way of The Sun

Ability Score Improvement
At 4th, and again at 8th, 12th, 16th, and 18th level, you may either increase an ability score by two or two ability scores by 1. As normal, you cannot increase an ability score more than 20.

Flaming Rage
At 7th level, you may use a 3rd level spell slot to make a ranged spell attack of 60 feet that targets up to two creatures and deals 3d6 + your proficiency bonus halved (rounded down) fire damage. If your Phoenix Ally is dead, this instead deals 4d6 + your proficiency bonus fire damage.

Flaming Menace
At 11th level, you may use a 4th level spell slot to make a ranged spell attack of a 30 foot cone that has all creatures inside this cone make a Dexterity saving throw. If failed, they take 2d6 fire damage and continue to take 1d6 fire damage per turn until your next turn. If succeeded, they only take half (rounded down).

Crippling Blaze
At 17th level, you may use a 6th level spell slot to make a ranged spell attack of 100 feet that deals 6d8 fire damage and has that creature make a Dexterity saving throw. If failed, they take an additional 2d6 fire damage per turn until your next turn and have a disadvantage on their next Dexterity saving throw.

Phoenix Dive-Bomb
At 3rd level, you may have your Phoenix Ally make a ranged attack of 30 feet that deals 1d6 force damage and 2d4 fire damage. You may do this three times until a short rest is needed.

Flaming Spiral
At 6th level, you may have your Phoenix Ally make a melee attack that has all creatures in a 20 foot radius make a Dexterity saving throw. If failed, they take 2d6 fire damage and continue to take 1d4 fire damage per turn until your next turn. If succeeded, they only take half damage (rounded down). You may do this three times until a long rest is needed.

Flamewing
At 9th level, you may have your Phoenix Ally make a ranged attack of 60 feet that deals 2d6 fire damage and has them make a Dexterity saving throw. If failed, they take an additional 1d6 fire damage and have a disadvantage on their next Dexterity saving throw. You may do this three times until a long rest is needed.

Improved Flaming Menace
At 14th level, replace Flaming Menace with this feature. You may have your Phoenix Ally to make a ranged spell attack of a 30 foot cone that has all creatures inside this cone make a Dexterity saving throw. If failed, they take 3d6 fire damage and continue to take 2d6 fire damage per turn until your next turn. If succeeded, they only take half (rounded up). You may use a 4th level spell slot to use this feature.

Fire-Bomb
At 20th level, replace Phoenix Dive-Bomb with this feature. You may have your Phoenix Ally make a ranged spell attack of 60 feet that deals 3d6 force damage and 6d8 fire damage and have that creature make a Dexterity saving throw. If failed, they take an additional 2d8 fire damage. You may do this three times until a long rest is needed.

Blaze's Blessing
At 3rd level, you have a resistance against fire damage and you may add your proficiency bonus to any damage roll that is fire based.

Sun God's Child
At 6th level, you have an advantage on attack rolls that deal fire damage.

Improved Flaming Rage
At 9th level, replace Flaming Rage with this feature. You may use a 3rd level spell slot to make a ranged spell attack of 100 feet that targets up to three creatures and deals 4d6 fire damage. If your Phoenix Ally is dead, this instead deals 5d6 fire damage.

Fiery Blade
At 14th level, you may use a 5th level spell slot to make a 30 foot cone attack that has all creatures inside this cone make a Dexterity saving throw. If failed, they take 5d6 fire damage. If succeeded, they only take half (rounded down).

Sun's Blessing
At 20th level, replace Blaze's Blessing with this feature. You have a invulnerability against fire damage and you may add your proficiency bonus to any damage roll that is fire based. In addition, you may use a 3rd level spell slot to have a target creature that is at least 30 feet from you make a Constitution saving throw. If failed, they gain a vulnerability against fire damage for 1 minute.