Dralveks

Dralveks Traits

 * Ability Score Improvement: Your Dexterity score increases by 2 and your Strength score decreases by 1.
 * Age: Dralveks reach maturity in their late adulthood and can live up to 150 years.
 * Size: Dralveks range between 5 to 6 feet, though with some exceptions reaching to 7 feet. Regardless, your size is Medium.
 * Speed: Your base walking speed is 30 feet.
 * Languages: You can speak, read, and write in Drake and one other language of your choice.
 * Scalehide: While not wearing armor, your AC is equal to 10 + your Dexterity modifier.

Cave-Dweller Dralveks

 * Darkvision: In a 60 foot radius, you can see in dim light as if it were bright light and in darkness as if it were dim light.
 * Scavenger: You gain an advantage on rolls whenever you are searching for food in the wild, and have a better chance of finding rarer loot in caves and dungeons

Enlightened Dralveks

 * Ability Score Improvement: Your Intelligence score increases by 1 and your Wisdom score increases by 1.
 * Skills: Your gain a proficiency bonus in Arcana, History, and Religion.

Armored Dralveks

 * Ability Score Improvements: Your Constitution score increases by 1.
 * Stone Endurance: Whenever someone rolls damage against you, you may roll a 1d10 and subtract the number rolled from the damage. You may use this once per long rest.

Background
The Dralveks, before the Event of Eve, were known as lesser demons to the rest of the world, resembling smaller lizards in the form of geckos and anoles. After the devastation, their sins evolved them into sentient beings with a great respect for their demon brethren, loathing those inside the Garden.

Appearance
The Dralveks, although universally are covered in scales, can have many different features resembling those of regular lizards. Depending on their tribe and origin, they can range between iguanas to chameleons and from geckos to anoles.

Alignment
Most Dralveks are truly Evil in some sort of way, whether it be under a strict law or for their own selfish needs.