Akkim

Akkim Traits

 * Ability Score Improvement: Your Charisma score increases by 2
 * Age: Akkim mature in their late teens and live less than a century.
 * Size: Akkim can reach to heights between 5 and 6 feet. Regardless, your size is Medium.
 * Speed: Your base walking speed is 30 feet.
 * Languages: You can read, write, and speak Akish and one other language of your choice.

Farlandish Akkim

 * Ability Score Improvement: Your Wisdom score increases by 1
 * Skills: You gain a proficiency bonus in Survival and Nature.
 * Outlandish Resistance: You do not need to rest, eat, or drink as much as others.

Undercave Akkim

 * Ability Score Improvement: Your Dexterity score increases by 1.
 * Darkvision: In a 60 foot radius, you can see in dim light as if it were bright light and darkness as if it were dim light.
 * Sunlight Sensitivity: While in sunlight, you have a disadvantage on attack rolls and Perception checks that rely on sight.

Nomadic Akkim

 * Ability Score Improvement: Your Constitution score increases by 1.
 * Nature's Expert: You may study an area for 1 hour, able to gain information on creatures in a 60 foot radius, natural and man-made pathways, and hidden dungeons in that area until you leave.

Background
The Akkim are the tribes settled out in the Farlands, their ancestors the first to worship those inside The Garden. The Akkim are seen as one of the more religious groups during their earlier times, though the Event of Eve changed their morals completely. Now, Akkim are seen as sly thieves, silver tongued merchants, and the conman of the Farlands.

Appearance
The Akkim are dark in color, their skin tones ranging from a light brown to a dark tan. Their eyes are a striking yellow, their hair dark brown in most occasions. They resemble Humans almost identically in facial features and body structures.

Alignment
Most Akkim are Chaotic, believing in their freedom as a gift from the True One.